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Ekko

April 2024

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Player: Jarret
Contact: [plurk.com profile] Jareman, PM or Discord @ Jareman
Age: 34
Current Characters: None currently!

Character Name: Ekko
Character Canon: Arcane
Canon Point: Post Episode 9, Season 2.
Age: 20

Crime: Abandonment; Choosing this crime as a means to mess with Ekko's psyche and his self worth in Expiation. Feeling responsible for those he left behind in the wake of his disappearance after being whisked away to the alternate timeline this crime will weigh heavily on his mind whether he should stay here in Aldrip with those he's lost whom he cherishes deeply or try and return to those who might look to him for guidance.

Background: https://leagueoflegends.fandom.com/wiki/Ekko/Arcane

Personality:

From a tender age the boy was known for his ingenuity and superior intellect with an affinity for tinkering of all kinds. Widely regarded by his peers as a brilliant mind in spite of his age he took up work in Benzo's shop fixing various gadgetry for his mentor. He even went as far to create unique devices of his own design such as the telescopic looking glass installed within the recesses of the shop's attic along with a crude monocycle which he used to dart around the Lanes flipping off Enforcers joyously. Often getting himself into mischief as he engaged in suspicious activities snooping around Piltover looking for his next mark, the infamous 'Little Man' would dish out his intel collected to Vi and the others as he masterminded their endeavors from afar.

As the events unfold during the time skip, Ekko takes on a leadership role as he creates the Firelights, a 'gang' of rogue misfits who seek to separate themselves from the evil grasp Silco has taken up in the Undercity proper giving his people a safe haven away from the ensuing chaos. Aspiring to save his home from the vicelike grip the tyrant holds on Zaun; Ekko risks life and limb to achieve his goals willing to put everything on the line to stop him, showing true bravery even in the face of defeat on multiple occasions. Due to the horrific tragedies faced in his youth after the death of his father figure Benzo, slain in cold blood before his very eyes he becomes a somewhat calloused individual, reserved in his disposition compared to the happy go lucky boy he once was acknowledged for. Unlike Jinx however the loss of his family drives the boy forward, maturing into a stable and honorable individual with the desire to help those less fortunate.

Although he is wary in who he trusts now which is evidently clear when Vi returns back home he harbors the best intentions only wanting what is best for his newfound sanctuary and the Firelights as a whole as he seeks to protect them from harm. Even going so far as to stay in the fight long after telling his comrades to retreat just so they can flee without issue showing disregard for his own safety at times. This leads him to be seen as somewhat reckless on occasion, frustrations getting the best of his usually sound judgement. Certainly not afraid to get his hands dirty, Ekko has no qualms taking things that don't belong to him from Piltover's higher echelon so long as they served a means to his own just cause aiding those with greater need. For he holds a deep seeded hatred towards the top siders and Silco both and is not shy in letting people know it either, distrusting both parties largely in part to how he and his people have been treated over the years. Although he tries to stop the flow of Shimmer whilst alluding the Enforcer's grasp, Ekko and his comrades are branded as terrorists when Silco and his cronies are the ones behind all the crime plaguing Zaun as a whole. Despite this he tries to uphold a sense of justice and goodwill in his own way even with all the allegations thrown at him, heralded as the "Boy Savior" who brought hope to the people of the Undercity where there was little to be had.

In spite of his abrasiveness most of the time there are cracks in his stoic facade when faced with his past friendships, first shown when Vi embraces him upon her capture breaking free of the cuffs, shedding tears of both joy and sorrow having thought lost her too on top of everyone else. This is further accentuated in his epic battle against Jinx on the bridge, using his impressive memorization skills to remember her shooting patterns from the game played in their youth, timing each of his actions without fault down to the very second with the aid of his beloved stopwatch. After ingeniously dodging her shots unto him the boy attacks his counterpart, beating Jinx within an inch of her death before stopping himself upon seeing the distressed look on her face, reminded of the once innocent girl he called friend and hesitates to finish the job due to his idealistic judgment. Known for his pragmatic way of thinking the majority of the time, in that brief moment Ekko believed the childhood confidant he was once fond of to be somewhere in there still, optimistically trying to see the best in her but was unfortunately proven wrong.

Even though his troubled past caused him to become a more reserved, dubious person there are still signs of that gleeful young boy he once was enjoying the little things when and where he can. Still holding a fondness for all things gadgetry and inventing in his spare time, he loves talking nerdy with those who hold common ground such as Heimerdinger which we see a brief glimpse of as the two happily converse in the Firelight's hideout towards the end of the series. All in all, Ekko is a kindhearted individual albeit rough around the edges who just wants what is best for those he cares for and will strive to help his fellow Zaunites to achieve the better lives they all deserve.

During the course of the second season; Ekko learns to move past his problematic history with Jinx as he looks to escape the alternate reality to return to his own. Seeing her upbringing without the hardships endured and sharing a fondness for each other as they worked on the Z-Drive together, the boy savior accepts his intimate emotions held for his darling friend before sent back to his proper timeline with Heimerdinger's noble sacrifice. Reaching out to her once home again Ekko admits his guilt for the way he's treated her as he acknowledges that no matter what happened in the past it's never too late to build something new. Words spoken from his very own lips as he forges ahead looking to seek forgiveness for past prudence, no longer weighed down by his hatred and malice towards both her and Silco in turn after seeing the latter unified with Vander, creating a thriving society for every Zaunite living in happiness without the chaos endured in his own dimension. Ekko's callous disposition to those who wronged him in memories past dissipates as he no longer strives to seek vengeance for their discretions, wishing to set aside their indifference to create a better world unified together with both past enemies and those of Piltover as a whole.

Abilities:

Genius Inventor: Ever since he was young working in Benzo's shop the boy has possessed a fine intellect for all things mechanical. May it be fixing something or working on a newfound project of his own design the Zaunite is known to show great promise with his inventions aplenty. Ranging from a crystal grenade that rapidly expands upon hitting its target to trap them in place to a simplistic pocket watch he uses to gauge his precise movements both in battle and strategic planning. Two of his most practical inventions that served the Firelights as a whole are quite pivotal to his organizations success; A mask capable of resisting harmful chemicals and toxins along with a hoverboard which can be seen soaring through the skies of Piltover or Zaun with limitless maneuverability. Last but certainly not least his latest creation in season 2 and by far most sophisticated piece of technology would be none other than the Z-Drive. A machine capable of rewinding time to alter the course of history on numerous occasions, most importantly being to mend his broken relationship with Jinx and rectify Viktor's anomaly with its noble sacrifice to usher in peace to his universe.

Hand to Hand Combat: Though he is known for his superior intellect Ekko is no slouch when it comes to fighting in combat scenarios, holding his own against those he comes across in canon and besting them on more than one occasion. Using brains over brawn the boy savior times his attacks with extreme precision down to the very last second with the aid of his trusted pocket watch, calculating his every move in advance before acting out rashly favoring decisive actions over barbaric force.

Sharp Reflexes: What Ekko doesn't make up for with strength he sure as hell does with speed and precision in his actions. Shown to be able to turn on a dime riding his hoverboard when pitted against Jinx or Silco's henchmen to dodge both bullets and save his comrades from plummeting through the air. More impressively perhaps though when fighting against the former upon the bridge used his own personal reflexes to dodge and flip over multiple gunshots aimed at his person with acrobatic precision before leaping forwards into the air going on the offensive in turn.

Inventory: His new attire, graffiti laden coat along with his precious pocket watch which he keeps on his person religiously using it to gauge time in both combat situations and carry out strategic planning down to the last second. Last but certainly not least the newfound swordbat dawned in the final battle against Viktor and the rest of his converted followers.


Samples: SAMPLE 1, OLD TDM SAMPLES, NEW TDM SAMPLES
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